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Dantdm riddle school transfer
Dantdm riddle school transfer












dantdm riddle school transfer
  1. DANTDM RIDDLE SCHOOL TRANSFER SERIES
  2. DANTDM RIDDLE SCHOOL TRANSFER FREE

Nit Wit appears in the Box Office room guarding the door to Quiz's office, as well as guarding his eye drops. History Riddle School 5 Ī note saying that the monster Oswald only eats live meat was written by Nit Wit. He only has one arm, one leg, one eye, and lacks eyelids. Nit Wit appears to be an alien, however, his appearance is extremely different from other aliens seen in the Riddle School series. Jonochrome also thought of making him wash his eye in the water fountain, however, it was also scrapped because it would be hard to animate. Nit Wit was originally going to be found in the male's bathroom after getting soap in his eye, however, the idea was scrapped for being unnecessary and that the sinks in the bathroom canonically don't work. He was later named Nit Wit to add more chronology to the series.

dantdm riddle school transfer

  • Go to F1 and enter the room on the front right.Nit Wit's design in Riddle Transfer 2 became because the creator, Jonochrome, wanted a puzzle involving weakening someone by putting something in their eye.
  • To solve the top right puzzle, click every triangle except the two on the left side and the right side.
  • To solve the top left puzzle, click every button except the bottom left one.
  • To solve the bottom right puzzle, fill in the blocks to form "7", "6", and "0".
  • To solve the bottom left puzzle, match the shape to the one on the board.
  • Place the creature communicator into the slot that has its outline.
  • Go back to B2 and enter through the guard door.
  • Click the button when the door's jaw is open.
  • Click on the screen labelled "guard door power" in the mouse message.
  • Place the dial pad on the dial pad slot.
  • Think of the puzzle like how you would type in a cell phone number: 1 2 3 4 5 6 7 8 9.
  • Use the Power Room access card on the card reader.
  • View the dial pad and use the die to replace the 3 button.
  • Go back to B1, and use the hairspray on the Negotiable Snowman.
  • dantdm riddle school transfer

  • Ask Smiley "Could I have your hairspray?".
  • Use the creature communicator and tell him "It looks like you don't have a whole lot of hair.".
  • Go to B1 and enter The Negotiable Snowman's room.
  • Go back to F2 and enter the Goat-Man's room.
  • Connect the hose from the vending machine to the pipe.
  • Go to F3 and enter the room on the front right.
  • Use the creature communicator and ask Messie "Where did you used to live before you were put in here?" He'll give you a power card.
  • Now you are able to access all floors by pressing the buttons.
  • Exit the room and go to Goat-Man's room (Hallway with goat symbol).
  • Take the elevator key under the orange paper.
  • Exit the room and go to the storage room (Door with box on it).
  • Use the flusher handle on the dial pad.
  • This is the walkthrough for Riddle Transfer.

    DANTDM RIDDLE SCHOOL TRANSFER SERIES

    Eventually, Phil and his friends go into the sewers, ending the game.ĭiz, given the title "Stereotypical Alien" Walkthrough Spoiler warning! Dan started the series on May 2, 2016, with Riddle School 1 and ended it after he finished the final game, Riddle School Transfer on May 26, 2016. After doing so, they go the ship- only for the alarms to alert and Diz abandoning them.

    DANTDM RIDDLE SCHOOL TRANSFER FREE

    Unless someone else came into play.well, Phil didn't care anyways, because he cam here to free Diz. However, Vizion is supposed to be dead, because Phil killed Viz, ending Vizion. After coming to the Diz's place, Phil finds out that the researchers of Zone 5.1 are looking for information about Vizion. After escaping, he eventually rescues Smiley, Zack, and Phred. I just didn't think it'd look like this." Phil then escapes his cell by using a flusher handle and a television screen with his cell code. Phil wakes up in his cell, saying, "I was hoping for a new beginning. However, on there way to earth, the ship gets controlled, and brought to Zone 5.1, where Diz and the kids are arrested by the FBI. The game begins of from where we were last time, in Diz's spaceship, heading to earth, after Phil destroyed Viz. Do not read it if you want to have a blind game. The below collapsible box has spoilers about Riddle Transfer. It came out on June 6th, 2011, and is the second-to-last game in the series, before Riddle Transfer 2. It is a spin-off to the Riddle School Series, and is also the sequel to Riddle School 5. Riddle Transfer is a Flash Game made by JonBro (Jonochrome).














    Dantdm riddle school transfer